Experiencing flipped classroom and blended learning

FIRST THINGS FIRST

What is the flipped classroom?

The flipped classroom is just one of the latest e-learning models which has made its way into classrooms around the world. The pedagogical model sets out to reverse the role of teaching with homework, whereby students would typically digest new educational content outside of their classroom. Teachers would then use their classroom sessions to allow students to apply the information learned, through a series of practical assignments.

What is blended learning?

Blended learning, on the other hand, involves both online learning as well as in a brick-and-mortar location. In a blended learning classroom, both online and traditional teaching methods are utilized to provide a more effective learning experience for the students. Teachers would typically employ online learning components such as educational videos, games, online learning material and podcasts.”

What is a flipped classroom approach?

The Flipped Classroom is a blended learning model in which traditional ideas about classroom activities and homework are reversed, or “flipped.” In this model, instructors have students interact with new material for homework first.

Flipped classroom

Like many educators, I leapt into the world of virtual learning last spring due to COVID-19 school closures. While some teachers have spent years immersed in the world of technologyI was adjusting to sitting behind a screen and figuring out how to best translate the benefits of in-person learning to the virtual world and how to use technology-supported instruction to enhance student learning.

However, as we shifted to distance learning last spring, we had to take the best of blended learning and adjust it to exist in a completely virtual world.

As we transitioned to remote learning, we worked to capture the benefits of “traditional” in-person learning through live, virtual smaller-group classes. I found that this was ideal for our quieter students (who loved using the chat feature to share ideas) and also allowed teachers to connect with students in even deeper, more authentic ways despite the distance.

The flipped-classroom model, whether virtual or in person, has been a gift for many of my students, most notably those with learning differences or more introverted kids. I have realised that the flipped model places a greater emphasis on the student putting in more of their own intellectual effort, leading to greater retention of the material and a significant increase in confidence.

Blended learning also incorporates online learning tools, whether it is in class or at home, that can offer more personalized learning experiences for students. Furthermore, blended learning can incorporate gamification to keep students engaged and motivated.

I firmly believe that, as educators ,we will have to continue to examine and evaluate how to maximize teacher-student interactions as well as online learning tools to support instruction and student development. While this year is sure to bring more challenges, it is equally likely that there will be incredible growth and development along the way.

Why flipped classrooms work for distance learning

Distance learning provides the ideal opportunity for trying out the flipped classroom, as students are doing so much learning from home anyway. It will build on and improve our relationship with our students, as the teacher-student dynamic shifts from a less instructional model to a more collaborative one. And this can help with motivation, too. When our class time is all about practical application of ideas, supporting student understanding and peer-to-peer collaboration, it makes for a more dynamic and engaging online class.

Blended Learning

I have long been interested in ‘Blended Learning’ . It remains a ‘buzz’ term in language teaching, although it means different things to different people. 

Generation Z – that is young people born between 1995 and the mid-2000s – has grown up with the internet, Google, and social networking. A world without the web and related technology is almost unimaginable for them; it brings them freedom, autonomy and their online identities are an important part of their lives.

Blended learning creates opportunities for students to engage with English outside of the classroom, through games and practice that they can access on mobile devices or computers at home or on the go.

Why blend?

There are many reasons for transitioning to blended learning.

One common reason is to combine the well-known positives of classroom teaching with the advantages of online learning, considered to be studying at the students’ own pace, at a place of their choice; and differentiation – using the online platform as a way of delivering personalized, individual learning-when possible.

Time is another reason. There is simply not enough time for language learners to cover everything within the constraints of the class timetable. Indeed, some language areas are best suited to self-study, such as extensive reading and practising difficult phonemes.

We can incorporate digital technology into our classroom lessons along with traditional methods of instruction. I have realized that switching between computer-based or gamified learning and face-to-face instruction keeps my students engaged in their learning and strengthen lessons.

Possible challenges

-The students who enjoy the class may not contribute to the knowledge building occurring in the online environment, while those who enjoy working online may dislike the time restrictions etc

-Learners ( and some parents…) may not see the link between their lessons and online work. They sometimes perceive the online components to be of lesser value and fail to do the online work.

– Technical problems can prove de-motivating.

A FEW FINAL NOTES

A.

Which online platforms/tools are MY most favourite and can be used for blended learning?

Quizizz: A game-based learning tool that can be used for instruction, both in and out of class, or for students to create their own games as more authentic practice. Quizizz has thousands of games available in the library and recently added a student log-in that enables students to track their progress and gives them access to prior games played so they can always go back and review. Having this available to students makes it more personalized because students can get extra practice whenever they need it.

Kahoot!: An engaging and popular game-based site that provides opportunities for students to take control of their learning and us ,educators to track student development. 

Challenges with Kahoot have become quite popular, among teachers and students. Teachers can “challenge” students to participate in a game as a way to practice the content or review for an assessment. Students can even challenge each other by sharing games and codes, which makes it good for peer collaboration and building social-emotional learning skills.

Padlet is an Internet-based application that can be used like a virtual pinboard, making it ideal for collaborating and sharing ideas and resources.  While there are numerous online tools that can be used for similar purposes, I think that Padlet is ideal for anyone considering blended learning.

B.

Digital learning web tools I have tried, and I recommend

Click here, to read an older blog post about them

Learning ,by acting and doing! #Experiential learning.

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Ι assume,all teachers recognize that children learn best through direct experience ,simply by providing them abundant opportunities for experiential learning—experiential learning is the process of learning by doing. By engaging students in hands-on experiences and reflection, they are better able to connect theories and knowledge learned in the classroom to real-world situations.

To me, the way we learn is the way we approach life in general. It is also the way we solve problems, make decisions, and meet life’s challenges. Learning occurs in any setting and continues throughout our life. 

“There are two goals in the experiential learning process. One is to learn the specifics of a particular subject, and the other is to learn about one’s own learning process.”
— David A. Kolb

At the core of my classes, self-directed play and exploration of materials allow for cooperative social interaction and support my students’ construction of knowledge about the world around them and this is crucial!

SOME THEORY

THE EXPERIENTIAL LEARNING CYCLE

According to research, learners retain 75% of what they do compared to 5% of what they hear or 10% of what they read (study). In a world where there are many distractions amongst the learning environment (think cell phones and other forms of technology), experiential learning keeps students engaged and attentive to the learning goal .

David Kolb’s work on the experiential learning cycle is among the most influential approaches to learning I have read about.

The experiential learning cycle is a four-step learning process: Experience – Reflect – Think – Act.

While verb drills and memorisation may have their places in language acquisition, taking a more interactive approach can offer students a wide range of important benefits when learning English.

All in all, by practicing their language skills through fun activities like cooking, photography, arts and crafts, music, drama, and sports, students can develop their skills much more quickly than they would through less active teaching methods.

“Learning by doing” can also boost students’ motivation and desire to learn, help them develop practical language skills that can be applied in their daily lives, and boost their confidence in their own English language abilities.

When students are learning a new language, it’s important not only to equip them with the basic grammar and vocabulary they’ll need to progress, but also to spark their interest and keep them motivated.

Therefore, learning English through fun activities makes second language acquisition an engaging, joyful, and interactive experience, building students’ motivation and ensuring they’re always looking forward to their next English lesson.

Benefits of Experiential Learning

There are many benefits to experiential learning.For example, students are able to receive a deeper understanding of the content being taught. Experiential learning also increases engagement and participation. 

By incorporating experiential learning into our curricular learning, we can result in a real mindset change, through learning skills such as leadership, empathy, collaboration, and communication through meaningful opportunities to practice.

If these benefits have not convinced you on this teaching and learning method, below there are a few experiential learning activities that have worked in my classes and  you can use in your class to help solidify the use of more hands-on activities in your classroom.

A growth mindset embraces learning by doing.

In my experience, students respond better when being engaged in practical activities, rather than reading from textbooks.

So, getting the children involved in practical activities that teach them English, among other subjects, is a highly effective way of engaging them in their learning.

Gone are the days when I was a student and where we were seated in rows and listened, for what seemed like hours, to the teacher on a particular topic.  It was as if the students were considered empty vessels to fill up. There was no time for trial and error for us to ‘play’ with various concepts or to learn a particular concept further. 

Course material would be taught in a predetermined way . With little ‘play’, one approach to learning and a fixed way of looking at the learning process, this could only lead to a very limited mindset to what each individual student could achieve.

Contrary to this view and at the heart of what makes the growth mindset( please, click on the link to read all about it in an older blog post of mine) so winsome, Dweck found, is that it creates a passion for learning rather than a hunger for approval.

 

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Experiential Learning Activities to try ,that have worked in my class

Scavenger Hunt

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Scavenger hunts are great experiential learning activities that get students moving and thinking. These hunts often involve having students solve riddles and clues, and students must work together to get to the next stop. Make the hunt lead to a reveal of the class field trip, incentive party, or as a study guide before the next test. The options are limitless and sure to excite our learners!

Put on a Play

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What better way for our students to work on their cooperation, leadership, and creativity skills than by practicing and presenting a play. Maybe our students have just learned a new topic.. Use a pre-found script (a simple Google search is sure to provide many), or have older students create their own. You can also use the course book dialogues or a picture book as a starting point for a play. Theater is a great hands-on experience, and my students do love showing off their acting skills!

Engineering and ELT?

Giving students the opportunity to build is appealing for so many. These sorts of experiential learning activities can be used as part of the curriculum, for brain breaks, for projects or as fun school-wide competitions. You can have students use straws and other recyclable materials to build practically anything related to any topic! The competitive atmosphere of these sorts of building competitions creates excitement and fosters class unity.

Games students play

Games or gamification of courses can be a way of keeping students engaged and motivated while achieving the learning goals in a way that is fun and low risk. Points ,stickers or badges can be awarded for satisfactory participation or completion of the game or goals in the game. Allowing repeat play of games also enables students to see failure as  indication that more work is needed to master the skill or knowledge at hand.

As educators, we can incorporate gaming elements (gamification) into other components of our course, include gaming activities or even structure the entire course like a game!

Games or gaming elements can be designed to be competitive or non-competitive. A competitive element, such as an individual-based or team-based point system, can facilitate friendly competition to make activities or the course fun and active. Games can also be non-competitive and have students work towards achievements and badges in class that signify proficiency with a learning outcome or goal. I have tried both, I can recommend both.

Ask students to bring in their own realia

If you want to get to know students better you can ask them to bring in several items from home that they feel represent them. If you’re teaching online, students can hold objects up to their camera instead. Have them present these items to the class and explain why they chose each object. For a variation of this activity, have classmates guess how the objects represent their fellow students. Students love to share things about themselves and are usually excited about activities that involve getting to talk about their own lives.

 Incorporate realia into a writing prompt

To make writing assignments come to life, I often bring in random objects and place them at the front of the classroom. I have students write a short story (usually with a prompt) incorporating all or a certain number of the objects. This activity gets students to think outside of the box and reflect on how we use the vocabulary they’ve learned in everyday life. It’s a great one for both the physical and virtual classroom as well, as you can simply hold the objects up to the screen if you’re teaching online.

Memory

I in a virtual classroom, quickly pass objects by the screen, one after the other. See if students can recall which objects they saw and whether they can name them in the correct order. If you’re in a physical classroom, you can set the items out on a desk and hide each object under a cloth ,in a box or in a paper bag. Then, lift the bag/cloth/box for a few seconds to reveal the object. You could also play “Memory” with hand-made vocabulary cards or use any items available such as cups, maps, toys, to help students boost their memory .

To me, if you’re wondering how to teach/revise vocabulary, this is a great activity, as you can choose items from a specific theme/category (ABC,food, sports, objects that are different shapes or colors, etc.).

 What is it?

I suggest that you fill a bag/box with realia and have students take turns trying to guess what one of the objects is by putting their hand in the bag/box and feeling it. They can use vocabulary to describe the object to their classmates as they guess. This game can be adapted to the virtual classroom by hiding an object in a bag or under a cloth. Students can have a look at the shape and listen to you describe the object (e.g., it’s heavy, it’s round, etc.) while they try to guess what it is.

CONCLUSION

We all know that,every child learns in a way that is unique to themselves. Experiential learning activities help to take all students’ learning styles and make the activity suitable for a diverse group of learners. The benefits make experiential teaching worth a try. So do a scavenger hunt, put on a play, plant some seeds, rot an apple, or build a tower. Students are sure to walk away with powerful and memorable learning experiences.

Here is a link to visit and find out a lot more about experiential learning activities and useful tables such as this one, below.

Traditional learning activities

Experiential learning activities

Teacher-centered/focused Student-centered/focused
Learning outcomes are prescribed to a fixed rubric or scoring system Learning outcomes are flexible and open
Aim to explain knowledge and/or skills by transferring information Aim to develop knowledge and skills through experience
Fixed structure, high degree of facilitation Flexible structure, minimal facilitation

“Out Tree of Wishes” 2019-20 etwinning project

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For all those -mainly non-European -teachers who keep asking me about what etwinning is about:
eTwinning is the community for schools in Europe.

eTwinning offers a platform for staff (teachers, head teachers, librarians, etc.), working in a school in one of the European countries involved, to communicate, collaborate, develop projects, share and, in short, feel and be part of the most exciting learning community in Europe. eTwinning is co-funded by the Erasmus+, the European programme for Education, Training, Youth and Sport.

eTwinning promotes school collaboration in Europe through the use of Information and Communication Technologies (ICT) by providing support, tools and services for schools. eTwinning also offers opportunities for free and continuing online Professional Development for educators.

Launched in 2005 as the main action of the European Commission’s eLearning Programme, eTwinning is co-funded by the Erasmus+, the European programme for Education, Training, Youth and Sport, since 2014.

Its Central Support Service is operated by European Schoolnet, an international partnership of 34 European Ministries of Education developing learning for schools, teachers and pupils across Europe. eTwinning is further supported at national level by 38 National Support Services.

TwinSpace

The place where eTwinning magic really happens is the TwinSpace; a safe platform visible only to the teachers participating in a project. Students can also be invited in the TwinSpace to meet and collaborate with peers from their partner schools.

One of the most important elements of eTwinning is collaboration among teachers, students, schools, parents, and local authorities. In eTwinning teachers work together and organise activities for their students. They have an active role, interact, investigate, make decisions, respect each other and learn 21st century skills. eTwinning projects involve the contribution of each member of the team. Take inspiration and explore these awarded projects.

Finally, in eTwinning, our work is important and deserves to be shared and recognised locally, nationally and Europe-wide. eTwinning recognises the work carried out by teachers, students, and schools through National and European Quality Labels, eTwinning Awards, eTwinning Schools and the eTwinning Portfolio.

One of our school  inspiring etwinning projects, this year, was a project about… wishing trees!
In “Our Tree of Wishes”project, teachers and students of about…200 European Schools,worked together ! What an unforgetable experience ,for all partners !
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tree map

Our “Our Tree of Wishes” project, in a nutshell

Students 7 to 15 created a collaborative Tree of Wishes.
We  decorated a real or drawn tree using wishes cards written by our students.
They wrote  their wishes ,for a festivity of their choice and hanged the cards on the tree. Then each school prepared a wishes card,to be shared with all partners. The cards from the other countries were printed and they decorated our collaborative Tree of Wishes. Finally we held a ” Best Tree of Wishes Contest”.

Our pedagogical objectives

– The students  improve their language skills

– They learn to express their feelings and wishes

– They develop positive thoughts and create positive wishes and send them to Europe and the world

-They develop their creativity 

– They get to know other cultures and broaden their horizons

– They create collaborative Wishing Trees 

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Our project detailed plan

AUGUST

1) We wrote our addresses on the page “Our e-mail addresses” and joined the Whatsapp group of the project .

2) We added a marker for our school on the page ” Our schools on the map” 

3) We wrote a brief presentation of ourselves in the project FORUM.

4) On the page ” Organizing the project together” we added our name, school address, number and age of our students.

5) We uploaded our students’ posters, introducing the project to the school community  and the Twinboard, in the  Pages.

6) We added our expectations ,as teachers, at the beginning of the project, in the page “Survey on the project”.

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SEPTEMBER

1) We presented the project and the TwinSpace, to our students. We also informed them about the netiquette of the project and the e-safety rules by playing the “kahoot” game.

We uploaded photos and/or videos of our students playing the ķahoot game and learning about the e-safety rules, to the sub-page “We learn e-safety in the classroom”.

We invited our pupils, as members of the TwinSpace.

2) Students introduced themselves, in the page “Students introduce themselves”, through a video, a text, or avatars.

3) We joined the project Logo contest: we uploaded our logo suggestions on “Tricider”.

4) We selected 4-5 drawings, which our students had drawn, for the logo contest. We uploaded those drawings to anArt Gallery, made with “emaze”. 

5) All teachers joined the Facebook group of the project https://www.facebook.com/groups/415721049072509/

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OCTOBER

We presented our countries, to our project partners.We created trasnational groups ,to do so .

We created a “Thinglink” account for the project.

When our work was ready,we logged into “Thinglink” and uploaded it to the right country link.

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NOVEMBER – DECEMBER 

Our students wrote their wishing cards and a wishing letter, and shared them with all project partners.

In particular:

1) Each student wrote a simple wishing card in his/her own language. We helped the students translate the cards ,into English. Students , added a drawing to their cards.

We made a video /slideshow, to present our wishing cards.

We uploaded the video on Youtube or Vimeo first. Then ,we posted the link to the Youtube video, in the twinspace.

2) Students wrote a wishing letter, in English for the project partners, helped by their teacher.

The letter was uploaded ,as a pdf file ,to “Materials”, in the TwinSpace. Then we visited the subpage “Our letters to our partners”,and we uploaded our students’ letters.

3) We  printed our students’ wishing cards and all the letters from our partners.We decorated our Trees of Wishes, with them. 

4) Finally, we  took a photo of our own Tree of Wishes and we posted it, in the  twinspace Pages.

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 JANUARY

1) We posted all the photos of our beautiful “Trees of Wishes” ,in a collaborative e-book,made with “Book Creator”.

The Book was uploaded to the page “Best Tree of Wishes Contest”. We used the numbers on the pages of the Book, in order to vote for our favourite trees.

2) We posted  the wishing letters , written by all  partners, in a collaborative e-book made with “Flipsnack”, divided into three volumes: the books were uploaded to an interactive image created with “Genially”.

3) Our students wrote their wishes for all our partners, in the Forum “Our wishes for the New Year”.

4) We completed a survey, in the page ” A survey on the project “

5) Teachers created a common Domino Game using New Year words and pictures, as a nice Holiday gift ,for all student-partners .

6)  Project Evaluation

 We filled in three easy and quick forms: one for the teachers, one for the students and one for the parents. 

7) We applied for the etwinning Quality Label.

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Our own school wishing tree idea,in brief

” Our Tree of Wishes “, our inspiring etwinning project wishing tree ,is a Greek olive tree decorated with origami paper boats !
The idea behind it: during the Festive Season, all around Greece ,you will find Christmas boats (karavakia) decorated with lights and ornaments, which are very traditional and symbolic.
The Karavaki symbolises sailing towards the new life!
According to the Greek Christmas traditions, especially in the islands, kids prepare their own boats with paper and chips of wood, and on Christmas Eve, they use these little boats to collect the treats they receive, when singing the carols (kalanda) from house to house.
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All our project links

Our intro school video: Making our wishing boats and decorating our wishing Tree

“Our Tree of Wishes” etwinning project online meeting

Our final school video ,about our project

“Our Tree of Wishes” etwinning project summary

Our Wishing Trees Art Gallery

Our project interactive map

Our Book of Trees

Our Book of Letters

The TwinSpace Netiquette of the project Our Tree of Wishes

A kahoot game for our students to play and check how much you really know about Internet safety and netiquette (good behaviour on the Internet)

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A list, of all the web tools we used

https://docs.google.com/ : collaborative project plan

https://www.photocollage.com/

https://biteable.com/: project presentation and project netiquette 

https://www.kizoa.com/

answergarden 

mentimeter.com (survey on the expectations from the project) 

renderforest.com

pixiz.com

pizap.com

padlet

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thinglink

vimeo for videos 

vocaroo.com 

powtoon.com

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emaze: art gallery

kahoot :  e-safety and project netiquette

Google presentation: survey on the project 

Scrap coloring

Canva (for posters)

Pic.collage

Snapchat

Screencast-o-matic: tutorials

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Google Maps: interactive map

Pixlr:Online Photo Editor

LearningApps: games

Break Your Own News: creation of posters for breaking news

Logo Maker and MsPainting (for logo – painting/drawing)

https://www.jigsawplanet.com/?rc=play&pid=1adcc321c083

http://www.glitterfy.com/

http://www.postermywall.com/

Blogger: project blog

Book Creator: collaborative ebook

Story Jumper: fairy tale on the tree of wishes

Educandy: instructive games

Flipsnack:  books of letters

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The importance of Reading Rewards

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In order to stimulate learning and to motivate reading books , lots of teachers use rewards for students.

Research confirms that student motivation is a key factor in successful reading. However, in order to effectively support reading motivation in the classroom, it is helpful to consider the research on reading motivation and engagement.

Academic achievements are important to recognize. Recognizing the achievements that they have made in each area with curricular awards is a great way to foster confidence and promote good study habits.

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Even our bookworms need a bit of encouragement

We all know that, some kids are just into it from the beginning and others need a bit of encouragement.  To me, if  we have a reluctant reader on our hands, special reading rewards are a fun and colourful way to make the idea of reading more engaging.

They are a way to track their progress. When they see how much they are achieving-  as the bookworm reaches its full length- our students will ,hopefully, become more motivated to sit down with a good book. Before we know it, they’ll be hooked on reading (well that’s the plan anyway).

It could be that the real value of reading-related rewards is that both the desired behavior (reading) and the reward (small gifts etc ) define a classroom culture that supports and nurtures the intrinsic motivation to read.

A few reading motivation ideas

Honoring books for self-selection, sharing the excitement of read-alouds, building a balanced book collection, making their passions public  and providing rewards that demonstrate the value of reading are just a few simple but transformative suggestions that can nurture the love of reading in our classrooms!

Our English library

Our school library is actually, a book case filled with books which have been categorised according to student level. This means that a student at an intermediate level will be able to select from a -limited, so far- range of books (novels) very clearly for his/her level without having to wade through books and reading the back cover or the first couple of pages to see if the book is going to be written in language that is too easy or too difficult for them.

In addition, it means students are able to read English books without having to pay for them. This may be especially important for students who are on a budget, or those who don’t really like reading and would be less motivated to read if they had to go out and find a book in English and then pay for it.

It also means, with a more restricted number of options available to choose from because they are divided into levels, students may end up choosing something to read they would not normally choose, even in their own language. And who knows, it might be the start of a whole new interest for a student.

In our English class, our bookworms , receive their rewards ,three times a year: at the end of each semester and at the end of the school year! Their names are published on the school site.

The rewards, usually consist of items like: bookmarks, educational toys, office supplies, balloons, lollipops etc

But, we should be careful: our students shouldn’t get addicted to rewards. They have to work because of an intrinsic motivation. As students achieve success in your class, they can learn to be motivated by their own achievements.

I really look forward to seeing a bigger number of my students take advantage of the school English library to improve their English language skills in any way possible, next school year!

Our English class record holders

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The idea

Last year, we got motivated by the Guinness Book of Records, while teaching the Comparisons so ,we decided to look for our own class record holders and award them, accordingly!

This incredible “class record holders idea”, brought English to life in a fun, yet impactful way. 

Through engaging my English language learners in an exploration of class records, helped me support their growth in vocabulary, oral conversation, and written expression. Students had a chance to complete their  world record scavenger hunt, working in groups and creating their own awards.

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The procedure

First, I made a few copies of the Guinness Book of World Records available to my students to peruse.

 I asked them what their impressions were.

Talking about world records is an opportune time, to review comparisons, of course .

I gave my students a chance to practice, using superlative adjectives, by making superlative statements about the students in our class using the list of adjectives I had already generated. Again, I gave them a chance to share with the class.

After my students had had some time to become familiar with the book and Grammar points, I  asked them why they thought those people were able to set those records. Was it because of a special skill? Was it luck? Were any of the records simple trickery? Was it effort and hard work? On the board, I wrote the words talent, skill, trick , effort and luck. Students discussed in small groups which of these five qualities was most important. Then, I had each group present to the class what they had agreed was most important or where their opinions differed.

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As a final activity , I had my students each choose one other student, who held a class record .

 Then, I had my students partner and role-play an interview that they had written in pairs, in front of the class – one student asking the questions as the class reporter and another pretending to be the record holder and answering the questions.

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 Conclusion

 Whether you have a class full of future record holders or not, your students are sure to find the information presented in the Guinness Book of World Records fascinating, especially if they have never actually looked inside its pages.

While our students are imagining their record placements, they will be practicing their language skills and becoming better students of English without even knowing it.

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“CUbeS: CUlture and Smiles in a Cube” An inspiring etwinning project 2018-19

My non European colleagues, often ask me what eTwinning is all about!

Well….

eTwinning is a free online community for schools in Europe which allows you to find partners and collaborate on projects within a secure network and platform.

Through participating in eTwinning, your school will be able to:

  • enrich learning and motivation of pupils (aged between 3 and 19) and staff
  • access high quality professional development and ready-made resources
  • raise standards across the whole school community
  • gain recognition for your commitment through eTwinning awards and the International School Award.
  • Search for an Erasmus+  partner to carry out projects with and apply for mobility funding.

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There are, also,  special quality labels, for students, teachers and schools!

Quality labels

1.National quality label

A National Quality Label is awarded to teachers with excellent eTwinning projects and indicate that the project has reached a certain level of quality in their country.

2. European quality label

The European Quality Label is a second mark of success and indicates that the project has reached a certain European standard.

3. eTwinning School label

In order to recognise the eTwinning work done at school level, there is now, a new label  available – the eTwinning School Label.

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The concept of recognition for work done in eTwinning has been in existence since the start with Quality Labels being available to teachers for their projects both at national and European level. However, these labels are applied only to the work of individual teachers in projects. In order to recognise the work done at school level, a new label is now available to apply for – the eTwinning School Label.

The principle behind this new label is that eTwinning wants to recognise and appraise the involvement, commitment, dedication not only of scattered eTwinners, but of teams of teachers and school leaders within the same school.

The concept of attaining the status of an eTwinning School is that of a developmental journey with components that can be objectively assessed. It is not a competition, but rather a progression from one level to the next.

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A summary of our project, this year

twinspace page

Our project celebrates culture and happiness.

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What the four partners ( Greece, UK, France and Poland)  propose is that, students produce a presentation or “Culture and Smiles in a Box” on their partner country in groups, both in class and on twinspace Forums. To be able to do this, students  gather information about their own country and life and send it to their partner schools, which are responsible for producing the presentation on their partner country’s cultural assets on twinspace Forums .

Students :

– Consider the definition of culture, and reflect on what this means to them

– Share relevant information about their lives with their European partners

– Create”Culture and Smiles in a Box” presentations

– Reflect on what they have learned about the other country and the differences and similarities between the two cultures

– Write reflective essays on what they have learned

 Objectives

1) To help pupils to identify, explore, and become aware of European values.

2) To raise pupils’ awareness of what makes them happy and share this happiness with their peers in Europe.

3) To assist pupils to identify European linguistic diversity and become aware of the importance of learning European languages.

4) To develop pupils’ insight into the similarities and differences among nations.

Our project in detail

This  #eTwForCulture project ,lasted the whole school year 2018-19. 

There were tasks to be completed to share SMILES in many ways such as passing a ‘messages and our CULTURE in a box’ from one country to the other.

This is a project on happiness; it is about helping students find happiness and sharing it with others. It focused on ourselves, well-being, friendships and relationships. Children have truly enjoyed communicating and participating in a variety of tasks and realising that they have many things in common with their e-pals. Pupils have learnt about the culture of their e-pals / friends (tangible and intangible). It was definitely a project celebrating internationalism and individualism.

Depending on the activity, children had the opportunity to work independently, with talk partners both in class- in 2s, in small mixed ability groups or in whole class situations and on twinspace, using ICT for research or to communicate and present their ideas in different ways.

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Pedagogical Innovation and Creativity

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The overall aim was to realize that, happiness comes from within us but can be spread and shared with others!

Children reflected on themselves as individuals, identifying positive things about themselves, valuing their abilities, qualities, strengths and achievements as well as their mistakes, sharing and comparing them with their European peers, at the same time!

Children recognized that their culture  affected themselves but also others; they thought of ways to make others smile, by means of intercultural projects !

Children considered their own and their partners’ feelings (empathy) and thought of appropriate strategies to cope with uncomfortable feelings as well as skills for solving problems and different ways of behaving to different types of intercultural relationships.

Children also focused on intercultural relationships and they explored the value of these relationships as well as their feelings within the context of important relationships, including family and friends of a different cultural background.

Children made each other smile through their dialogue, written work and through technology!

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 All in all:

Children felt able to be creative with their audience in the partner schools in mind and dare to share and compare.They also used their imagination and creativity as well as their artistic skills, in order to fill their CUbeS with content.

The learning from the project was so significant that it will not be lost from children’s minds

Our  project, provided the opportunity to break down classroom walls. Happiness in learning, became a practical ,rather than theoretical, part of the curriculum.

 Our work  provided in the shared learning environment were a meaningful pathway, towards understanding  the concept of feelings.

The true revelation has been that  people in Europe are essentially very similar with shared values, cultures and interests. Surely, this  helped us to overcome our prejudices and made us more open to intercultural cooperation. 

Curricular integration 

The work was mostly linked with the English, MFL, Topic and Computing objectives. To help partner schools to fulfill their statutory responsibility to support their cultural development and prepare them for the opportunities, responsibilities and experiences of life. To use and combine a variety of software (including internet services) on a range of digital devices to design and create content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

 The theme was chosen deliberately to ensure that the project and its work was as cross-curricular as possible. The areas of ,EFL,  social studies, expressive arts, citizenship,and basic IT , have all been integrated into the sharing of our common project activities .

The main focus was to improve the learning of English.

This fitted well into the Curriculum and all the pupils benefited. 

OUR EUROPEAN COOKBOOKf12

We held a European Day of Languages to get the rest of the school know our European friends better. We also had etwinning school  days, when our students presented their etwinning projects to the rest of the school.

A second focus was citizenship. By exchanging information about each other’s towns, lives  and heritage, the pupils learned a great deal about each other’s environment, way of life and culture. Our coursebooks , are based on both cross curricular and cross cultural topics quite relevant to our Etwinning project theme! 

I  made sure that, ALL my 95  students, in different age and  language level, took part in our  etwinning project.

Communication and exchange between partner schools 

We used a variety of ways to communicate with each other and as a group: the teacher bulletin in twinspace, a messenger group,  email. Communication was regular and effective.

The tasks were mostly set by the coordinating schools in the United Kingdom and Greece  but we were open to suggestions and ideas of the fellow teachers. The activities and work produced was shared in pages of twinspace by all schools and the work process was communicated using the journal. I coordinated the work but also set responsibilities and supported teachers in using a variety of ICT tools so that they successfully participate in the project.

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From the beginning, there was a strong plan on twinspace Pages, which gave the teachers guidelines, responsibilities and timescale for each element of the project. 

Students were encouraged to interact with their partners,and share their  work on twinspace,both from the school ICT lab and from home. This all gave a real purpose and meaning to learning a foreign language.

Our students were able to share their feedback on our Twinspace “DiscussionsForums Threads” , on a regular basis . The pupils shared information and experiences, and thus learned from each other and strengthened their communication skills. 

Collaboration between partner schools.  

In collaboration ,we all decided on the range of topics that we would cover and the optimum time for posting/sending/receiving the correspondence items. 

We tried together  to do some pre-matching of pupils and classes , based on their known interests. 

By all means we  ‘recycled’ language that pupils have previously learnt in their English class . 

We created a teachers’  e-mail exchange, too and a frequent collaboration on the Teachers’ bulletin.

We created  our 6 CUbeS threads on Forums , which we often updated with the help of our students.

Teachers and children participated and collaborated in monthly activities  such as: they uploaded posts in padlets, liked and commented on other posts, worked together to produce web presentations to introduce the schools , towns and countries ( taking-drawing pictures, writing the scripts and deciding on the school areas/town sights/country favourite places to present) and to share customs and traditions on collaborative web tools, they participated in a drawing logo competition and explained their reasons  in a forum, expressed what they have learnt in forums, shared playtime games and healthy recipes, made, posted and received cards, little gifts and beautiful origami crafts , which made them smile, shared well being strategies. They have enjoyed their twinspace membership, participated in all the activities, emailed their e-pals and expressed their views in forums – and they even suggested their own questions to be added in the forums – and joined in live chats, supervised by teachers! Children have thoroughly enjoyed participating in the project and have majorly contributed to its success.

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Use of technology

Children had the opportunity to use ICT to communicate and present findings in a variety of ways.

All children had Twinspace membership and emailed their epals; however, before using the email feature, we had lessons and discussions on the appropriate use of email, what information to include to be safe and respect each other while considering cultural differences. Children expressed their views in forums ,supervised by teachers!

The project linked with aims / objectives of the ICT / computing curriculum. Pupils were taught to select, use and combine a variety of software (including internet services) on a range of digital devices to design content that would accomplish given goals, including collecting, analysing, evaluating and presenting data and information. They created work for a specific audience making sure that the content would be interesting but at the same time reliable. Children were also taught how to use technology safely.

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Specifically: I had small  groups of my students,to use Photoshop to enhance and crop photos and then put them into Movie Maker to produce our videos and also had them  create a Quiz on pages. We also used Movie Maker to make short videos, Padlet to work on collaboratively, and a Word Cloud Generator,for feedback. We also used other collaborative web tools such as:  GoConqr for our mindmaps, Google Tool Builder for our virtual travel guides ,Thinglink for our interactive photos , Artsteps and Classtools.net for our 3D exhibitions,Canva and Linoit for our posters, Issuu for our Cookbooks.

 Through eTwinning,my  pupils learned to use ICT tools in a pedagogically meaningful way. 

They wrote comments in the forums, chatted with real people, did interactive exercises, took and uploaded digital photos and videos, searched for information, etc. And all this took place in the pedagogical context of studying English communication.

Results, impact and documentation

This project, enthused and motivated the children. Children fully enjoyed and participated in the project. It enabled the pupils to use new technologies, to learn about the culture of their European friends (tangible and intangible) and experience through their communication how English is not only a school subject but an indispensable means of communication. Most importantly it extended their cultural awareness and knowledge, it enabled them to learn about, respect and celebrate similarities and differences among them, celebrate individualism and internationalism through fun activities and tasks. Children were HAPPY, shared and received HAPPINESS AND SMILES!

Here’s the link to : OUR EUROPEAN COOKBOOK

Children need to understand the diverse world they live in, respect values, different languages and faiths by working together and this is achieved through enhancing pupils understanding of their place in a culturally diverse society and by giving them opportunities to experience such diversity.

Our project, helped us to widen our horizons, reconsider our perspectives, improve self-esteem, increase understanding of different cultures and feelings , enhance tolerance and prove that “communication is at the basis of understanding”.

MIND MAP

All in all, we achieved   : 

  • to promote group activities  for tolerance and cultural understanding; 
  • to strengthen my students’ intercultural competences in order to be ready for responsible understanding of Europe’s identity and common values;
  • to develop the European dimension through arts education (origami crafts etc) and creativity with the aim to promote multiculturalism and tolerance between students; 
  • To develop “Out-of-the-box” activities that would encourage mutual support, team building and group cohesion ; 
  • Encourage personalized learning approaches by acquiring new artistic and pedagogical skills with the aim of developing new ideas and creativity of the students involved in the project.

 

 

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Balloon tennis- a fun word game

This fun game, comes from Olha Madulus’s Blog!

When Olha, first mentioned the game on her facebook page , I told her that I loved the idea and asked her if I could try it in my class! She agreed and  was kind enough, to promise me to write a blog post about the game, as soon as possible!

I adapted the game ,a bit, to suit my classes ,but the main idea worked really well with my students , therefore, it is highly recommended to any other colleague, wishing to give it a try, too.

I have to thank Olha, again, for her generosity ! She is one of the most inspiring Teacher Trainers I know!

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This game is suitable for all ages and levels
·       Blow up one balloon
·       Divide your class into two teams (once the students have got used to the game, you can organise them into smaller groups of 2 teams each, each group needs a balloon – but consider the space you have available. You could use the playground for this).

 

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·       e.g. with younger learners explain that they have to remember vocabulary for food

 

·       One team starts with a member hitting the balloon across to the opposition team and at the same time shouting (so all can hear) one word for an example of food e.g. chocolate

 

·       Next a member of the opposition team has to hit the balloon back shouting a different food word

 

·       If no one can think of a new word or repeats a word – that team loses the point (this encourages the learners to listen carefully)

 

·       If the balloon drops to the floor – the receiving team loses the point

 

·       You can score the game like tennis

 

·       You can change the lexical set whenever necessary

 

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·       With older learners you can review a topic prior to a writing task e.g. the advantages and disadvantages of the internet

 

·       Nominate which team should shout advantages and which disadvantages

 

·       Play as above

 

This game has a number of advantages

 

·       It is kinaesthetic and can energise the class

 

·       It’s a team game and promotes a sense of community

 

·       The focus is on the balloon and shyer students feel relaxed and more likely to participate

 

·       You can change/play with the rules to suit your class and any language you want to practise

 

·       The balloon is quite slow and easier to keep in the air than a ball
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Origami crafts and ELT games

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This school year, we decided to use ORIGAMI crafts, in our ” CUbeS: CUlture and Smiles in a CUbe”  etwinning project ! Origami, is such a creative form of Art!
Why is Origami good for our students?
Generally, Origami is good for our students, as it develops eye hand coordination, sequencing skills, spatial skills, memory, but also patience and attention skills.  Origami allows students to develop fine motor skills and mental concentration. All of this combined stimulates the brain – especially when BOTH hands are being used at the same time.
Add to these, the social aspects of Origami – learning about other cultures, working together, teaching each other and taking pride in your work –simply PERFECT for our etwinning project, this year!
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Young children will surprise us in the ability they show creating basic folds – start on origami patterns such as Fortune Tellers , Windmills and Paper Boats are a classic example of childhood origami projects! And you can quickly progress from there.
Oh.. and what childhood does NOT include a Paper Plane? Origami right there! I love this Origami Paper Plane video by this 7yr old. 
It is fantastic for cooperative learning – children learn to work together and support each other. It breaks down age barriers – a younger child may be able to help and older one. It is also a great way to learn about other cultures and communities. So the key aspects of Origami benefiting well being and social skills are:
  • Patience
  • Cooperative learning/ Working in together
  • Sense of achievement
  • Learning about other cultures
  • Community building (especially if working on an origami school project)
  • Sense of achievement & joy in the finished product
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A. The Origami Paper Airplane “You” game
This fun writing icebreaker or brainstorming activity, works well with all students.
To start, the students write three to five facts about themselves on a piece of paper. Remember to ask them to write their full name on one of the wings. Then they put their creativity to work by folding that paper into a paper airplane.
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On your count, everyone flies their planes toward the middle of the room. Then students pick up a plane that landed near them.
Students take turns reading the facts written on the plane and add one new fact about the person whose paper plane they have in their hands. Let the class help if individuals get stuck.
Repeat the procedure as many times as you wish
A class discussion may follow.
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Extra: another Paper Plane Game idea
Level: Any Level
Draw a target (with points – like a dart board) on the whiteboard or use a cardboard box in the middle of the room. Then, students make paper airplanes and launch them after they answer your question in the form of a sentence-in our case, about their etwinning partners.
I recommend formulating questions that lead to 1 or 2 types of answers. This allows for better memorization. For example, use CAN/WILL questions and write the beginning part of the answer on the board “I /My etwinning partner can/will…”.  I recommend giving a prize to make the target points mean something, thus peaking their interest
B.The Origami CHATTERBOX game
Chatterboxes (or fortune tellers or cootie catchers) are one of those classic toys that epitomise childhood…I remember lots of laughter playing with them with my cousins on summer holidays. This suggested game is a bit of a twist on the traditional chatterbox, perfect for our etwinning project, whilst also having a giggle.
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To make:
  • You will need a square of paper. Ours was the width of an A4 page – 21 centimetres.
  • Fold your chatterbox according to the instructions found here (or you could google up a Youtube video).
To play:
  1. Ask one student to read and choose a colour, from the outside of the chatterbox. Spell out its name as you open and close the chatterbox.
  2. Ask the student  to read and choose a number, on the inside of the chatterbox (you should only be able to see four choices). Spell out the chosen number, as you open and close the chatterbox.
  3. Ask your student to choose a number from the choices on the inside of the chatterbox that are open on the last letter spelt. Open the flap corresponding flap and read the name of one favourite sight, there.
  4. As far as our etwinning project is concerned: this is the sight, which that the student should visit on the relevant twinspace PAGE,to read and learn more about- and later write about what he/she has learned and his/her impressions, on the relevant twinspace FORUMS thread!
  5. Swap over and have fun letting your students be in charge this time, working in pairs…you might just have a hard time getting it back off them though!
 C. The Origami Paper Boat Game
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This is a game where you practice words that have to do with any topic – in our case, words that have to do with the second “CUbeS’ Page about our Country-  and your memory!
Hand one paper boat to each student. Give them some time to read all the info on it.
Start like this: say to the first student “a boat comes loaded”. The student answers “with what” and you say “with sunny islands”. Then the student continues to say to the next one in the class “a boat comes loaded”…he/she answer “with what”…the student says “with sunny islands and the Acropolis” for example. And then it continues like that “forever”.
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The students have to remember what words have been said and they have to come up with a new word/phrase having to do with the topic.
If anyone fails to remember all the words that have been said or if he/she can´t come up with a new word, they are out of the game. The winner is the one that can continue “forever” without failing. (It can be a looong day!)
When I played it with my class (Greeks 12 year olds) they didn´t want to stop so they continued the game even after the lesson was finished and I had left the room!!
Have fun learning about Greece-or any other topic- with this origami paper boat game!
D. The Origami windmill  “Call My Bluff / Two Truths and A Lie” game
Call My Bluff is a fun game which is perfect at the start of term as a ‘getting to know you’ kind of game but, it can also work in our etwinning “CUbeS” project .
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The game is excellent for practicing speaking skills, though make sure you save a time for after the game to comment on any mistakes students may have made during the game. (I generally like to reserve this for after the game, so you don’t disrupt their fluency by correcting them as they speak).
With older groups you can have some real fun and you might be surprised what you’ll learn about any given topic, when playing this particular EFL game.
How to play:
First, hand your students a paper windmill each. Allow some time to play with it and read all the info written on it.

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  • Write 3 statements about any given topic – or about the Greek school in our case- two of which should be lies and one which should be true.
  • Allow your students to ask you questions about each statement and then guess which one is the truth. You might want to practice your poker face before starting this game!
  • If they guess correctly then they win.
  • Extension: Give students time to write their own two truths and one lie.
  • Pair them up and have them play again, this time with their list, with their new partner. If you want to really extend the game and give students even more time to practice their speaking/listening skills, rotate partners every five minutes.
  • Bring the whole class back together and have students announce one new thing they learned about the given topic- or about the Greek school, in our case- as a recap.
E1. Easter Bunny-Flower corner bookmark craft
1.The bunny bookmark design, really is a very easy one:
Step 1: Begin my making your very basic Origami Corner Bookmark. There are step by step photos and worded instructions for you on this Origami Bookmark post – you can print these off too!
corner bookmark5

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Step 2: using any paper cut offs – cut out two large bunny ears. Add a little pink and glue to inside of your basic origami bookmark.
Step 3: add facial details.
That is it… you have made an adorable Paper Bunny Bookmark using printer paper!
Here’s a video link to help you create your own origami paper bunny corner bookmarks.
https://www.redtedart.com/easy-paper-bunny-bookmark/?jwsource=cl
2.You could also try to make the Flower corner bookmark.
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  1. Begin by making your basic Origami Bookmark in green – like leaves or the grass.
  2. Once you have your green bookmark base, it is time  to make your flowers.
  3. Decide on your colour combination of your flower bookmark, as well as the types of petals you would like. We made two different ones – the blue flower and the white daisy bookmark.
  4. For the blue flower bookmark, you will need 5 blue petals – oval shaped and one yellow one.
  5. For the daisy bookmark, I cut out 12 long thin white petals and one yellow oval for the centre of the daisy.
  6. Glue all your petals onto your bookmark, but take care not to stick them onto the lower part of your bookmark.
  7. Add your centre. Decorate with with your pens and rosy cheeks.
  8. Finally, you can make a little red ladybird or bee and as it as a cute detail.
Here’s the video link to help you create your own bookmarks.
https://youtu.be/jnzVYG09RYA
E2.-The origami Easter paper corner Board Race
First, hand each student one corner bookmark and give them enough time to read all the Easter customs and traditions vocabulary written on them.
Later, have them play the game below, in teams.
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There isn’t an EFL teacher I know who doesn’t use this game in the classroom. Board Race is a fun game that is used for revising vocabulary.
It is a great way of testing what your students already know about the subject you’re about to teach- in our case: a great way to teach/revise Easter vocabulary and learn more about Easter traditions in our  etwinning partners’ countries.
How to play:
First, watch this helpful video of real teachers using this game in the classroom by BridgeTEFL:
Here’s a step by step explanation:
  • Split the class into two teams and give each team a colored marker.
  • If you have a very large class, it may be better to split the students into teams of 3 or 4.
  • Draw a line down the middle of the board and write a topic- ie Easter in Greece- at the top.
  • The students must then write as many words as you require related to the topic in the form of a relay race.
  • Each team wins one point for each correct word. Any words that are unreadable or misspelled are not counted.
F1. Origami mini books craft
Here’s a picture which will help you make your own origami mini book.
And here’s a short video tutorial.
F2. The Origami Mini Book HANGMAN game
This classic game is a favorite for all students. It works no matter how many students are in the class.
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How to play:
As usual, hand each student one mini book-In our case, it’s a Greek Recipe mini Book .
Ask the students, to read them.
Then, play have them play this game.
In case you’ve never played, here’s a quick rundown.
  • Think of a -Greek recipe- word/name and write the number of letters on the board using dashes to show many letters there are.
  • Ask students to suggest a letter. If it appears in the word, write it in all of the correct spaces. If the letter does not appear in the word, write it off to the side and begin drawing the image of a hanging man.
  • Continue until the students guess the word correctly (they win) or you complete the diagram (you win).
  • They win an extra point, if they can tell you anything about that recipe, in correct English.

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Our Magic Box Treasure hunt

jan6

Research Says: The benefits of using games in the classroom are various. they “range from cognitive aspects of language learning to more cooperative group dynamics.” Games also lower the affective filter and encourage “creative and spontaneous use of language,” promote “communicative competence.” What’s more—games are fun.

Treasure hunts (aka scavenger hunts) can be arranged in a variety of ways, and so they are suitable for any level.

Here’s one of the things I do, with my junior classes  :

I bring a “Magic Box ” in class and ask my students to fill it in, with …”magic things”!

They make their own word cards, with their favorite “magic items ” on . They are asked to draw items, based on vocabulary studied.

I hide these  vocabulary cards around the room and use verbal, visual or audio clues, to direct the students to where the cards are. (They can only keep the card if they can name the item, or pronounce/spell what’s on the card correctly). I generally only let one student loose at a time to prevent scrapping !…

I love working on Treasure hunt games, with my junior classes, the most.

Of course, as the students progress we can make the treasure hunt (clues etc.) more difficult.

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General intrsutions

How to Play

  1. Students are divided into groups.
  2. Each group has a list of items/cards to find.
  3. The rules are explained: Students are to find as many items as they can within an allotted time period. They can find the items in any order, but the team must stay together.
  4. Inform players of the area of the hunt.
  5. When the time limit is up, the teams meet at the designated spot.
  6. Each group responds with their card item spelling/definition/ etc.
  7. If they do it right, the team is awarded one point.
  8. The team with the most points wins.

How to Make It

  1. First, prepare the list or cards of items to find
  2. Make sure the items can be “found” in the area that you have the scavenger hunt.
  3. Select items based on vocabulary studied.

Variations

  1. Students can each submit a card/item to be found.
  2. With older students, you can use clues, with a certain part of speech (e.g., adjective or adverb).
  3. The game concludes after so many cards are found instead of being limited by a certain time frame.

 

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End of the School Year fun ideas, for YL

Each June, my students and me, get to celebrate all of the learning, hard work, and progress that we have made with end of the year  activities, in class.

After a long school year, creating and planning activities for an end of the year celebration is the last thing on my mind. There are always end-of-year assessments, data entry, deadlines, assemblies, and the usual chaos that stands at the forefront, but I still want to do some special activities with my classes.  I have tried several awesome activities that work, all these years! I save time by providing end-of-year activities for my students that are ready to decorate! Sharing here, some exciting ideas that double as great keepsakes:

Most of these ideas, which I have tested in class, with huge success, come from this site.

BALLOON TOSS: GOALS FOR THE FUTURE

I give each of my older students, a slip of paper and invite him or her to write one goal for the future.
I have students slip the notes inside balloons and then inflate them. Later, I have them toss balloons (like graduation caps), keeping one to pop and share its (anonymously) written message aloud –with the rest of the class.
(Actually, work the last part out in a way that the majority of the group likes—read one message, several messages, or all or no messages)

My 6th graders, simply love this activity! Alternatively, you could try the…

“Fortune Cookie” Balloon Toss    
I have a brainstorming session with students about the adventures of summer and all of the good things that might happen. I have every student write one positive “fortune” on a pre-cut slip of paper such as “You will go on a marvelous adventure,” “You will achieve your goals,” “You will make a new friend,” etc. Each student will put his or her slip into a balloon, inflate it and tie it off. We make a large circle and play a song. I have students toss balloons around until the music stops. Each student should end up with one balloon. Using whatever means they like (sitting on it, using a sharp pencil, hair clip, etc.),  students pop their balloons and read their fortunes. I go around the circle and have each student share his or her fortune aloud.

THANKS FOR THE COMPLIMENT

(A nice way to end the school year! Especially with older students or the ones who graduate)
Need: Paper, markers, tape
1.  Everyone gets a piece of paper taped to their back. (Make sure their name is at the top of the paper.)
2.  Each person is given a marker.
3.  Each person in the group must walk around the room and write a compliment or positive remark about that person on their back….. NO PEEKING!
4.  When everyone has written something positive on each others back, they return to their seat and read what was written.
5.  With a smaller group, everyone exchanges papers without looking at their own. Each participant can take a turn at reading aloud from person’s list they have.

This is a great self-esteem booster for kids! If some children still don’t know each other very well…they can write such things as: You have a great smile; You’re hair always looks nice; Great blue eyes; etc.

AUTOGRAPH BOOK

At the end of the year I have each younger student make an autograph book. They pass around their books and get everyone’s signatures and special notes ,for a summer keepsake.

IDEA: TAKE PHOTOGRAPHS DURING THE YEAR and put together a slide show.

1.  Of course we can show this as PART OF A YEAR-END SCHOOL EVENT—but it would also be a wonderful “WELCOME AND INTRODUCTION to the new children we will have the next school year.
2.  We could use it to show children and families some of the things we do-how they’re done–and what to expect!

I do it, every single  year! Both parents and students, appreciate it!

‘Indoor or Outdoor FIELD DAY’ ideas 

All children love playground games and some movement is crucial, when it comes to young learners. I usually, pre-teach the instructions and basic English games vocabulary in class, before we move out to play.

  • Potato Sack Races (using old pillow cases or sacks purchased from Oriental Trading or similar supplier)
  • Shoe Mix-Up: Have children take off their shoes and mix up the whole pile; have them race to put the shoes back on.
  • Tug of War: Using a huge rope have Kids vs. Kids and then play with Kids vs. Adults (They’ll like that one!)
  • Sock Throw: Put a tennis ball into a long sock and have kids throw it to see who can throw it the furthest!
  • How about the games played in ‘Summer Olympic Games’ such as:SOFTBALL, FOOTBALL, BASKETBALL, HANDBALL, HOCKEY, TENNIS OR VOLLEYBALL? They’re all Summer Olympic Games!!!

A LETTER TO PARENTS AT THE END OF THE YEAR…

This letter below, is just one example. It’s a tradition for me, to write a letter to all parents, both at the beginning and at the end of each school year! I include all our goals and achievements. It works well, so far.

Dear Parents,
I give you back your child ~ the same child you confidently entrusted to my care last fall. I give him/her back pounds heavier, inches taller, months wiser, more responsible, and more mature then he was then.

Although he would have attained his growth in spite of me, it has been my pleasure and privilege to watch his personality unfold day by day and marvel at this splendid miracle of development.

Ten years from now if we met on the street, we’ll feel the bond of understanding once more, this bond we feel today.
We have lived, laughed, played, studied, learned, and enriched our lives together this year. I wish it could go on indefinitely, but give him/back I must. Take care of him, (or her) for he (she) is precious. I’ll always be interested in your child and his destiny, wherever he goes, whatever he does, whoever he becomes.

Program/Class AWARDS

 

This school year, I made  up some fun and unique awards for my older students. Together with the students in class, we found  something unique about EACH CHILD and recognized them for that unique quality.I created the awards myself on a PC but you can also download a template from the internet.

A suggestion I have found  here and we loved, in class:
We made up awards to match candy bars (I personally, adapted the names a bit…Had to match candy bars, we can buy in Greece ). Here are the names, in the original post :

  • ALMOND JOY AWARD: For the person who is always happy
  • BIT-O-HONEY AWARD: For someone very sweet
  • BUTTERFINGER AWARD: For the person who broke the most things
    accidentally
  • DOVE AWARD: For the program/class peacemaker
  • GUMMY BEARS AWARD: For a very lovable child, who is always laughing
  • JOLLY RANCHER AWARD: For the person always telling jokes
  • KIT KAT AWARD: For the student always at the teacher’s side
  • LAFFY TAFFY AWARD: For someone with a sweet disposition
  • LIFESAVERS AWARD: For the person, who is always helping someone in need
  • MILKY WAY AWARD: For the group daydreamer
  • MR. GOODBAR AWARD: For the student who exhibits the good qualities of friendship
  • NESTLE CRUNCH AWARD: An alternative to pencil chewing
  • NUTRAGEOUS AWARD: For an outstanding personality
  • NUTRAGEOUS AWARD: for the wild and crazy person in class
  • SKOR AWARD: For athletes in the class
  • SNICKERS AWARD: For having an outstanding sense of humor
  • SWEET TARTS AWARD: For a sweet girl/boy
  • SYMPHONY AWARD: For anyone musical
  • TEDDY GRAHAMS AWARD: For the most huggable
  • THREE MUSKETEERS AWARD: For the one always with the group
  • WHOPPERS AWARD: For the best storytelling
  • ZERO MATH AWARD: For outstanding performance in Math

etc

End-of-Year Charades

I have each student write out one memorable moment from the school year on a slip of paper. I collect all the slips in a bag, hat, etc. I divide kids into teams and have them come up one team at a time, choose a slip and act out the memory for the group. No need to keep score—the goal is just to relive all the happy memories from the year and…use their English , of course…

Alternatively, I have them write their “End of School Year Reflections”-my own favourite end-of-school-year read!

“I Remember When …” Mural 


This is a great activity when we have a few extra minutes to fill or when kids need a short brain break. I always use it ,on the very last day in class. I decorate the top of a long piece of butcher paper with the words “I Remember When …” -older students – or ” I want to say goodbye to…” -younger students- in large print.  I allow students to write and draw favorite memories from the school year until all the space is filled. We display our banner proudly in our classroom or out in the hall for others to enjoy.